Todays stream was hosted by Nicole, Andy and Andrew (Systems Designer). It "just" was about quility of life changes, but it was a ton of information!

You can re-watch the stream on Twitch

Misc
  • Next patch will be Quality of Life changes
  • ETA is sometime November, no real date yet
  • There will be a winter event, more details later
  • Tomorrow Extra-Life, a charity fundraising for children hospitals is running tomorrow Details: https://secretworldlegends.com/news/extra-life-2017/

Elementarism changes
  • The issue they found with Ele is at that the start energy not enough and in endgame with a lot crit gear energy is fine but overheating is too much
  • Heat level will increase less on Fire and Electric abilities and decrease more with cold abilities
  • Heat management will still relevant in Endgame but not as bad as before
  • No more hot bar swap between high heat and low heat mode (the effects are still there, just not the hotbar change that causes some delay)
  • Had too many passives to manage heat, now they have some extra DMG too
  • They showed a few passive changes but I won't list all of them since they are still in development
  • Some Ele weapons got changed too, mostly small fixes for issues with heat level interactions
  • Since it takes longer to get to high heat levels, the heat bonus will be increased
  • Goal is to make it competitive with the other DPS weapons

Other weapon changes
  • Assault rifle grenades CD reduced, should not cause issues with KSR rifle anymore
  • AR UI issue causing crashes will be fixed
  • Blood ability reap will not damage you by itself anymore (still corruption effects apply)
  • They are not too happy about the balance with tank weapons, sometimes the cooldowns can be chained to not have the tank needing healing at all
  • They don't really want to nerf it hugely, tanks should feel powerful and tanky
  • This will take time for them to figure out the details but will be addressed at some point

Loot changes
  • Currently there are 3 different avenues for different kinds of item progression (scenarios for glyphs, lair for signet, dungeons for items)
  • They want to add a bit of progression for each path to every activity
  • There are a bit too many anima shards in the Tokyo crates, that will be reduced a bit to not make people feel forced to farm them
  • Other activities will have more shards to compensate for that
  • More signet will drop in lairs (per chest, no new signets for now)
  • In dungeons only the final boss got more stuff for signets and glyphs added, the others stay the same
  • Elite rare chest give more item XP now than the elite non-rare
  • Weapon specific belts will be added, one for each Weapon
  • They will be dropped in the world, each time a cache drops, it might be a belt instead now

Item changes
  • You will be able use already empowered all items to empower others
  • Upgraded items will give about 40% of the XP you needed to bring it to that point
  • Costs for taking out glyphs and signets will be cheaper for low quality versions (greens, blues)
  • Some extraordinary items got buffed

PVP changes
  • Equal footing will be activated in the Soul fight-club for PvP training and events
  • London will remain as it is now

Misc improvements
  • Patron keys, quest timer resets and so on, now will be awarded to active cooldowns on the day of purchase
  • There will be a items that can summoning a vendor you can by at the locksmith (Vendort has potions and you can sell your stuff)
  • Teleport to Museum and social hubs (Museum an achievement, your faction from the start, the other require a visit to the hub)
AnimaAllocation.JPG

Anima Allocation
  • New Tab in the Ability window
  • Will only be available for characters level 20+
  • You can change allocation between healing DPS and survivability
  • It changes the item stats to that Allocation
  • It will not change the extraordinary boni, signets or glyphs
  • Procs that scale with stats still do but they don't change from a DPS proc to a tank proc for example
  • It is not meant to be ultimate at all roles but in case you want to run scenarios or a role is needed when playing with friends
  • Also build into build manager
  • When moving the slider around it will show you the exact changes as preview

I hope I captured everything correctly. If you find mistakes, let me know!